Thursday, 19 May 2011

Testing the Mongolian Rig

UPDATE:
When I used the body twist attribute the rest of the body moves but the torso that it influences just stays in the same position. It should be able to still move with the body but twist using the smaller controller.

Ok I've sorted it, but if anyone else has the same problem it is the blend parent attribute needs to be set to 1.

Just a few weighting issues I think, mainly on the clothing and the hands





Oh and when I use the attributes for the hand it comes apart like they dont have the same influence... don't know why



Walk Test:



Slower Walk:



ignore the arms, there's a bit of a weighting issue and I need to sort them out better, but this walk is slower and has the twist in the torso :)



quick walk cycle, will try and run and slowing this down tomorrow :)

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