A friend of mine from Rave, Josh Kendell, has asked if we need a composer for our final film...
His portfolio is http://www.joshkendell.com/
he could make us some good original music for Snatched :)
Thursday, 19 May 2011
Marmot Run Tests
I have had a few problems with the Marmot, so hopefully it will look better when these are fixed. The file I had from Tara and the one from Sam did not match in terms of scale, so I guessed a rough scale for the test, although this will need to be sorted by Monday.

First run cycle:
Again I hate the arms and I am waiting for the weights to be fixed on them so they work properly.
Run across Environment Test:
I am having a few problems with the right arm of the Marmot, it does not move the same way as the left arm, and also it does not rotate properly when I want the hand to rotate forward. Ive put up the movements on the arms so you can see the difference.

First run cycle:
Again I hate the arms and I am waiting for the weights to be fixed on them so they work properly.
Run across Environment Test:
I am having a few problems with the right arm of the Marmot, it does not move the same way as the left arm, and also it does not rotate properly when I want the hand to rotate forward. Ive put up the movements on the arms so you can see the difference.
Destroying the Marmot Rig
UPDATE THREE:
Just a couple of bits on the Marmot geometry that do not look right...


UPDATE TWO:
None of the controllers work on his tail, and also I think the right arm controls need looking at, they do not move the same way as the left I think this may be due to how it was mirrored or something.

UPDATE:
There are also problems with the legs, we can barely move them without it doing something like this, plus the extra attributes like Toe etc do not seem to work properly and deform the geometry really badly

There are a couple of problems with the arms...
When I select the outer control and rotate it the mesh on the body also deforms badly:

And when I tried the inside one and rotated it, the wrist goes like this:

I have spent a lot of this term breaking the Mongolian and Marmot rigs in order to test their capabilities for the film and whether we can do what we want with them. The easiest way to do this was to create a walk or run cycle as this pushes the poses of the characters - especially in a run - and is also the main necessity for our chase film.
I have found this somewhat frustrating at times as I really want to animate properly and I continually keep waiting for my findings to be fixed. I would make the changes myself but I do not want to interfere with the rigs, as Tara has painted the weights on the characters and I do not know enough about rigging to go changing everything.
Just a couple of bits on the Marmot geometry that do not look right...


UPDATE TWO:
None of the controllers work on his tail, and also I think the right arm controls need looking at, they do not move the same way as the left I think this may be due to how it was mirrored or something.

UPDATE:
There are also problems with the legs, we can barely move them without it doing something like this, plus the extra attributes like Toe etc do not seem to work properly and deform the geometry really badly

There are a couple of problems with the arms...
When I select the outer control and rotate it the mesh on the body also deforms badly:

And when I tried the inside one and rotated it, the wrist goes like this:

I have spent a lot of this term breaking the Mongolian and Marmot rigs in order to test their capabilities for the film and whether we can do what we want with them. The easiest way to do this was to create a walk or run cycle as this pushes the poses of the characters - especially in a run - and is also the main necessity for our chase film.
I have found this somewhat frustrating at times as I really want to animate properly and I continually keep waiting for my findings to be fixed. I would make the changes myself but I do not want to interfere with the rigs, as Tara has painted the weights on the characters and I do not know enough about rigging to go changing everything.
Weekend of Sketching
Just a few pics from the weekend, sorry there isn't more I have been at work most of it :/




I thought the Marmot could either do some funky dancing where he is like moonwalking and spinning etc, or could do a waltz with the piece of chicken and spin it round. I will start testing both animations tomorrow to see which look funnier...






I thought the Marmot could either do some funky dancing where he is like moonwalking and spinning etc, or could do a waltz with the piece of chicken and spin it round. I will start testing both animations tomorrow to see which look funnier...



Textured Paper
Mongolian Blend Shapes
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