Thursday, 20 January 2011

Mongolian Cart

wheel test from Hayley Allen on Vimeo.








I found these pictures of a Mongolian Cart, I think how I had the rig in the middle of the wheels will be right for it, although I don't know how he will break the cart to get on the wheels. It may be better to have him climb over it as it is kind of like a ladder, or have it broken in the first place.

Mongolian Character Sheets and Asset List

Here are the Mongolian Character sheets so far that will be used in the presentation. They feature images from myself, David and Diego.

David's developed concepts:

I do feel the character could be more cartoony as look more like the scrolls and Mongolian artwork that I have found earlier in the blog. I think this style would look better for the film as well as being easier to model and rig.



Also this is the Asset List so far:

  • Mongolian - Tara
  • Marmot - Hayley
  • Eagle -Sam
  • Hut -Dean
  • Cooking Pot -Dean
  • Fireplace/Fire -Hayley
  • Food (probably about 3 pieces?) -David
  • Stew for in Cooking Pot -Dean
  • Trees – 10 should be enough? -Sam?
  • Ruined temple front -David
  • Cooking accessories (probably 2/3) -David
  • Bush near hut -Sam/Tara

Animation Tests

exp test from Hayley Allen on Vimeo.






wheel test from Hayley Allen on Vimeo.



Wheel test to adapt to storyboards, I think it is better if he stays in the middle like this because it will be easier to keep him on them then.




Untitled from Hayley Allen on Vimeo.



Here is just a test for if the Mongolian is just about to eat his food, so he is licking his lips and rubbing his hands in excitement.

Bit more research...



Mongolian Animation!!!!

Rigging and Expressions

Ok carrying on with the rigging, I created the blendshapes for the character then realised he doesnt have eyebrows so couldn't do the expressions for the eyes :/

So I loaded the version which did and used the tutorial's shapes to create the blendshapes. They all work yay :)


My next stage is to make the eyes able to close and also make the eyes move.

After rigging for a while I moved onto creating the expressions... I started with Moom but I don't think he is very good for expressions really.









So I downloaded this rig from Creative Crash, which looks much better. So here are some expressions based on the images we took, although I would like some more to get a range.










This rig doesnt just have the blend shape sliders, so I need to know if people want to just use the sliders or would we like controls like this, I will look into it anyway just need to know for the final rigs how people prefer to animate.

Crash Bandicoot Chases





The second video in particular is great reference for the shots where it is infront of the Marmot. The sense of danger comes from jumping gapss and dodging things in the landscape, which could be rocks or trees in the case of the Marmot.